What is a Virtual World?
A virtual world is an immersive online environment that can be accessed by multiple users at a time. Residents are known as avatars, graphical representations of the user or user's alter ego. The appearance and purpose of virtual worlds can vary, but share these common features: shared environment (multiple users at once), a graphical user interface (can be 2D or 3D), real-time interaction, interactivity (such as building/altering content), persistance (exists with or without users present), and socialization/community.
How is OSU Involved in Virtual Worlds?
Many colleges and universities are experimenting with virtual worlds, including Oregon State University. OSU has its own virtual island called Beaver Island on Second Life. Learn more about Beaver Island and Second Life.
TAC is also exploring the idea of using mixed reality to address OSU's rapidly increasing need for more classroom space. Learn more about the Infinite Space Project.
TAC and CTL have partnered in Sococo, a virtual collaboration platform that allows for screen sharing, voice chat, and virtual office space. Learn more about Sococo.