Biomechanics of Sports and Exercise
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Kinematics
deals with the description of motion
(position, velocity, acceleration)
To describe the kinematics of an object,
we need a system of reference
The most commonly used system is the Cartesian (rectangular) system
Named for French mathematician René Descartes (1596-1650)

The 3-D coordinate systems above are
"right-handed"
Right-handed systems are the most commonly used
We will deal with two-dimensional kinematics in this class
Some key concepts in kinematics
Scalar - a quantity that is fully
described by its magnitude
example: mass, time, distance, speed, temperature
Vector - a quantity that
possesses both magnitude and direction
example: displacement, velocity, acceleration, force
Assumptions about vectors (in 2-D)
Positive (+) = Up, Right
Negative (-) = Down, Left
Vector Mathematics
1 + 1 = 2
Right?
Not necessarily
Adding Vectors: Graphic
Adding Vectors: Trigonometry
Linear Kinematic Quantities
Position: an object's location in a coordinate system using 1, 2, or 3 numeric coordinates. An object's position depends on time.
Instantaneous Position: an object's location at a certain instant in time.
Displacement: Change of position during a time interval; vector quantity having both magnitude and direction
Distance: length along a path that an object has traveled; scalar quantity
Compare Distance vs Displacement for Boston Marathon
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Example: Instantaneous Position of a sprinter in a 100 meter race Marion Jones |
SLOPE of Position-Time Graph shows Velocity
What is the difference between speed and velocity?
Acceleration is a measure of how velocity is changing over time:
Acceleration is a vector quantity with magnitude and direction.
Note the definition of average acceleration is of similar form to the definition of average velocity. Just as velocity corresponds with slope on position-time graph, acceleration corresponds with slope on a velocity-time graph.
Linear Kinematic Quantities
| Quantity | Symbol | SI Unit | Abbreviation |
|---|---|---|---|
| Position | d, h, s, x, y, z | meter | m |
| Speed | - | meters per second | m/s |
| Velocity | v | meters per second | m/s |
| Acceleration | a | meters per second per second |
m/s2 |
So far, we've talked about AVERAGE velocities and accelerations
There are situations, however, when we
want
to know INSTANTANEOUS velocities and accelerations
Two ways to do it
Shorten the time period
However, this causes a problem
Solution
As the time interval gets smaller, the
calculated (average)
velocity/acceleration approaches the INSTANTANEOUS value
| First Central Difference Formulas | |
| Velocity | vn = (sn+1 - sn-1)/2Dt |
| Acceleration | an = (sn+1 - 2sn + sn-1)/Dt2 |
n = point in time | n+1 = next point in time | n-1 = prior point in time Dt = time difference between SUCCESSIVE time points |
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Calculus
(is not a Nasty Word)
Slope of position-time = velocity
Slope of velocity-time = acceleration
Kinematics of Running
Terminology and Definitions
Stride Length = distance from
one footfall |
Locomotion Equations
Velocity = (Displacement)/(Time)
= (Stride Length)/(Stride Time)
= (Stride Length)*(Stride Rate)
How do Stride Length & Rate vary?
Algebraic manipulation of speed & velocity equations
Distance = Speed * Time
Displacement = Velocity * Time
yields formulas for constant speed/velocity situations
BUT what about accelerated motion?
Displacement starting from rest under constant acceleration Displacement with an initial velocity under constant acceleration |
Acceleration of Bobsled
20 m/s to 30 m/s in 5 seconds
a = 2 m/s2
Displacement of Bobsled
d = (20 m/s)(5 s) + (1/2)(2 m/s2)(5 s)2
d = 125 m
How about when acceleration is changing?
We need CalculusArea under velocity-time = change of position
Area under acceleration-time = change of velocity
Acceleration is a vector -- it has magnitude & direction.
So, what does NEGATIVE acceleration mean, anyway?
Summary of Velocity & Acceleration
A Projectile is an object that is subject to no external forces other than gravity; any body that has been set on its path by some force and continues in motion by its own inertia.
Gravity subjects projectiles to constant vertical acceleration; vertical velocity constantly changes during flight.
Air resistance, for short duration, low velocity flights, is negligible; horizontal velocity remains constant during flight
Examples of Projectiles include: Bullet, Basketball, Shotput, Human Body
Understanding Projectiles
Let's start simple with Vertical Motion
from rest.
Now, vertical Motion with Initial Horizontal Velocity
If Initial Horizontal Velocity is +10 m/s,
where is the projectile 2 seconds later?
Motion of Projectiles
Vertical & Horizontal Motion are Independent
Vertical motion is motion with constant acceleration,
while horizontal motion is motion with constant velocity
Kinematic equations for velocity & position can be used
| Vertical Motion | Horizontal Motion |
| vyf
= vyi + gt hf = hi + vyit + ˝gt2 |
x = xi + vxt if we assume that xi = 0, then x = vxt |
| Combination
of the above equations yields a 3rd equation vyf2 = vyi2 + 2g(hf - hi) |
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| g = -9.81 m/s2 |
Parabolic - apex is highest point
vy before apex > 0 | vy @ apex =
0 | vy after apex is < 0
vx constant
How high and how far do projectiles travel?
Height depends only on initial vertical velocity
Implications for Sport: | High Jump | LongJump |
Practice Questions:
| vx = 5 m/s vyi = 10 m/s |
Flight Time = Maximum Height = Horizontal Displacement = |
| v = 20 m/s @ 45 degrees |
Flight Time = Maximum Height = Horizontal Displacement = |