Vol. 13, No. 8, 2001-2002
Helping people learn is central to our faculty work. Instructional
design theory and practice can help us create optimal learning environments.
Perhaps no other area of our faculty work, however, is at once so inextricably
linked to what we are all about as educators and so confused as instructional
design (ID). Too often ID is misunderstood and mischaracterized.
Based upon sound cognitive research, instructional design is a purposeful process that helps us focus on learners, learning, and human development. It is worth another look and a more current understanding.
Most of us have not had experience and training in the purposeful design of instruction, but ID benefits us by helping us ask important questions. ID helps to address issues such as our operating assumptions; decisions about our students and our subject; learning results; and the organization, structure, strategies, management, and evaluation of our courses and curricula.
ID becomes a necessity when we embrace current and emerging learning technologies or form collaborative design and development teams. The associated costs, time, and complexity make a systematic and systemic approach imperative.
What is instructional design?
Learning is a natural process that involves analyzing, synthesizing,
and evaluating information and building skills and knowledge. Fundamentally,
ID is a set of systematic perspectives and procedures for creating optimal
learning environments. With it we can systematically apply what we know
about the learning process to the process of developing human potential.
It is an "iterative process of analysis and design whereby the appropriate
content is selected and sequenced, appropriate instructional strategies
are selected and sequenced, and appropriate media are selected and utilized"
(Leshin, Pollock, & Reigeluth, 1992 p 8).
We can compare instructional design to other professional and design fields such as architecture. In planning a building the architect considers the conditions under which the building will function and methods to optimize its use. Similarly, faculty and others who design instructional materials and programs consider the instructional conditions and select methods to best support the intended learning outcomes.
ID helps us to make explicit what may otherwise be implicit. By so doing, we increase the potential that our decisions will be informed by research and best practice, that expectations will be focused and efforts can be measured against these expectations, and that efforts to improve will follow.
How can instructional design help us?
The new view of instructional design focuses on needs assessment, outcomes,
learner control, and experiential learning (Rossett and Barnett, p. 36,
1996).
Needs assessment. An underlying tenet of ID is a commitment to determining learners' current and desired knowledge, ability, and motivations. This includes the ability to learn independently, the use of technology to support learning, and the level of intrapersonal and interpersonal skills. This information then serves to meet learner needs and avoid overloading our courses and our students. It also helps us decide what to include in our courses and curricula. Emerging technology-based approaches such as CD ROM and Web-based courses, however, require far greater Afront end@ analysis and planning.
Outcomes. Another principle tenet is the simple question @why@. ID processes encourage us to articulate and communicate intended behavioral, cognitive, affective, and interpersonal outcomes. Thus it relates well to our current focus on assessment. Knowing and seeing what graduates can do that they could not previously do serves accountability, focuses faculty and student attention, informs instructional planning and strategy selection, and facilitates evaluation. ID is simply part and parcel of sound educational practice.
Learner control. By and large we still assume that we have control over our courses and curricula. However, new approaches combined with new technologies allow students to have far greater control over and responsibility for their learning experiences. It is not essential for us as faculty (or the instructional system) to entirely pre-prescribe learning outcomes or means and methods. Learner centered and controlled outcomes and methods are not only desirable in many situations but necessary and highly appropriate. Learner control can extend from the intended outcomes (results) to the approaches used to achieve them (means). This can include, for example, student choices about learning goals, the kind and amount of examples and practice, pace, sequence, length of time on task, and assessment. Purposeful instructional design helps faculty to rationally identify and select, consistent with research, from a burgeoning repertoire of traditional and technology-enhanced strategies and approaches. In addition, web-based course management systems allow us to track, monitor, and support learner progress.
Experiential Learning. Simulated environments provide immersion in realistic learning experiences, and they should be at the core of our instructional design tool box. They provide a bridge between theory, practice, and application that entails the perception of and response to often subtle relationships and consequences. The key is to help students bring together their individual skills and understand how all elements of the task fit together.
Instructional Design and Technology?
The potential of today=s
instructional technologies is a compelling reason to embrace a more formal
approach to instructional design. The possibility of transforming our teaching
has never been greater, and potential results include an unprecedented
emphasis on planning and facilitating learning rather than merely presenting
information (Gillespie, pp. 39-40, 1998).
Harnessing this potential, however, requires significant time and energy. Moreover, our efforts should no longer focus on the "transfer, acquisition, and retention of knowledge." Rather, to be most effective, "the focus in using the new technologies should instead be on helping learners become skilled at finding and accessing appropriate information, evaluating it critically, using it to solve problems, and presenting the result of the learning experience" (Gillespie, p. 47, 1998).
Start Where You Are!
Assuming that our common goal is to design the best learning environments
possible, where do we go from here?
Charles M. Spuches (Ed.D., Syracuse University) is Associate Dean for Educational Outreach, Instructional Quality Improvement and Instructional Technology at the SUNY College of Environmental Science and Forestry and adjunct associate professor in the Syracuse University graduate program in Instructional Design, Development, and Evaluation.
References
Gillespie, F. (1998). Instructional Design for the New Technologies. In Gillespie, K.H. (Ed.). The impact of technology on faculty development, life, and work. New Directions for Teaching and Learning, no. 76. San Francisco: Jossey-bass.
Leshin, Pollock, & Reigeluth (1992). Instructional design strategies and tactics. Englewood Cliffs, NJ: Educational Technology Publications.
Rossett, A., & J. Barnett (1996). Designing under the influence. Training. December, 35-42.